CWL Seattle Open
Seattle
CWL Seattle Open sets the stage not just for another $200,000 winner, but for teams to potentially work their way into Stage 2 of the CWL Global Pro League. And with the conclusion of an abbreviated Rostermania, it'll also be the first chance to see the revamped lineups of Team Kaliber, Rise Nation, Team EnVyUs and more!
Event Dates:
April 20, 2018 through April 22, 2018
Teams In Competition
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OpTic Gaming United States
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Team EnVyUs United States
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Rise Nation United States
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compLexity Gaming United States
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FaZe Clan United States
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Luminosity Gaming United States
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Team Kaliber United States
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Splyce United Kingdom
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Epsilon eSports United Kingdom
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Mindfreak Australia
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Tainted Minds Australia
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Echo Fox United States
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eUnited United States
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Evil Geniuses USA
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Red Reserve USA
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UNILAD Esports England
Event Scores
- April 20
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Red Reserve vs. Splyce
Score: (3-0)
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OpTic Gaming vs. UNILAD Esports
Score: (3-1)
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Team Kaliber vs. Evil Geniuses
Score: (3-1)
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Team EnVyUs vs. Epsilon eSports
Score: (3-0)
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Rise Nation vs. Echo Fox
Score: (2-3)
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Luminosity Gaming vs. compLexity Gaming
Score: (1-3)
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FaZe Clan vs. Tainted Minds
Score: (3-1)
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eUnited vs. Mindfreak
Score: (3-1)
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Team Kaliber vs. Splyce
Score: (3-1)
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Team EnVyUs vs. UNILAD Esports
Score: (3-1)
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OpTic Gaming vs. Epsilon eSports
Score: (3-0)
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Red Reserve vs. Evil Geniuses
Score: (1-3)
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Luminosity Gaming vs. eUnited
Score: (3-2)
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FaZe Clan vs. Echo Fox
Score: (2-3)
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Rise Nation vs. Tainted Minds
Score: (3-0)
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compLexity Gaming vs. Mindfreak
Score: (3-0)
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OpTic Gaming vs. Team EnVyUs
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Team Kaliber vs. Red Reserve
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Splyce vs. Evil Geniuses
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UNILAD Esports vs. Epsilon eSports
- April 21
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FaZe Clan vs. Rise Nation
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eUnited vs. compLexity Gaming
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Luminosity Gaming vs. Mindfreak
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Echo Fox vs. Tainted Minds
Final Placements
- There are no final placements posted yet for this event.
Recaps Of This Event
- There are no recaps of this event.
Latest News
Read the latest news about players competing in CWL Seattle Open
Acts as a nuisance
Joee easily flanked and pressured Splyce in a 3-0 win on Friday of CWL Seattle.
ANALYSIS
The new meta has only fueled Joee's basic strategy of flanking his opponents and being a general nuisance. With unlimtied sprinting in the game, Joee was able to easily and quickly navigate the map to get behind Splyce's frontline. In Round 1 Hardpoint on Valkyrie, Joee started hot thanks to the close-range map allowing him to get quick and sneaky ambushes to pinch Splyce off of hills. He was even more valuable in Round 2 Search & Destroy on USS Texas. Joee was able to get into his opponents' heads by rarely performing the same flank twice, making him a powerful but unpredictable force.
The new meta has only fueled Joee's basic strategy of flanking his opponents and being a general nuisance. With unlimtied sprinting in the game, Joee was able to easily and quickly navigate the map to get behind Splyce's frontline. In Round 1 Hardpoint on Valkyrie, Joee started hot thanks to the close-range map allowing him to get quick and sneaky ambushes to pinch Splyce off of hills. He was even more valuable in Round 2 Search & Destroy on USS Texas. Joee was able to get into his opponents' heads by rarely performing the same flank twice, making him a powerful but unpredictable force.
Protects his teammates in fights
Joshh supported Joee on his flanks in a 3-0 win over Splyce on Friday of CWL Seattle.
ANALYSIS
Splyce turned out to be little trouble for the likes of Red Reserve. Playing a much more aggressive game thanks to the latest patch, Joshh simply had to rush Splyce as Joee attacked their backline to win. Both Joee and Joshh were able to easily pinch and punish the weak SMGs of their European rivals. This was best seen in their fairly dominant Round 2 Search & Destroy. Joshh would lead for his teammates, Rated and Zer0, while Joee rushed an off-lane. This heavy stacking allowed Red Reserve to easily overwhelm Splyce in seconds.
Splyce turned out to be little trouble for the likes of Red Reserve. Playing a much more aggressive game thanks to the latest patch, Joshh simply had to rush Splyce as Joee attacked their backline to win. Both Joee and Joshh were able to easily pinch and punish the weak SMGs of their European rivals. This was best seen in their fairly dominant Round 2 Search & Destroy. Joshh would lead for his teammates, Rated and Zer0, while Joee rushed an off-lane. This heavy stacking allowed Red Reserve to easily overwhelm Splyce in seconds.
Plays flexible against ribals
Rated adjusted easily to the new meat in a 3-0 win over Splyce on Friday of CWL Seattle.
ANALYSIS
Despite a near complete re-work of the game, Rated has changed extraordinarily little from his Stage 1 form. Continuing to be the main AR presence, Rated played his signature close-range AR and triple-player stack to overwhelm Splyce alongside Zer0 and Joshh. This worked flawlessly against the weak SMGs of Splyce, even allowing Rated and Zer0 to both play ARs on Valkyrie, USS Texas and even Flak Tower. The only new twist Rated had to introduce was the occasional flex onto the SMG role in Round 3 Capture the Flag on Flak Tower.
Despite a near complete re-work of the game, Rated has changed extraordinarily little from his Stage 1 form. Continuing to be the main AR presence, Rated played his signature close-range AR and triple-player stack to overwhelm Splyce alongside Zer0 and Joshh. This worked flawlessly against the weak SMGs of Splyce, even allowing Rated and Zer0 to both play ARs on Valkyrie, USS Texas and even Flak Tower. The only new twist Rated had to introduce was the occasional flex onto the SMG role in Round 3 Capture the Flag on Flak Tower.
Dominates the map with laser precision
Zer0 sniped down Splyce's hope of a smooth weekend in a 3-0 win on Friday of CWL Seattle.
ANALYSIS
Zer0 stuck to what has worked in the past and simply played long-range battles against his European rivals, Splyce. This was especially important as Splyce played double ARs against Red Reserve, a traditionally SMG-focused team. However, due to the map pool, Zer0 was occasionally forced to run SMGs, though this proved surprisingly effective against the limp defenses of Splcye. On Round 1 Hardpoint on Valkyrie, his flexibility helped snowball an early lead as he could both hold hills and push lanes. His best map was easily Round 2 Search & Destroy on USS Texas where the map's long and open lanes allowed him to run a sniper. Of course, the laser-like aim of Zer0 was able to pin down his opponents in a matter of seconds, even against Jurd.
Zer0 stuck to what has worked in the past and simply played long-range battles against his European rivals, Splyce. This was especially important as Splyce played double ARs against Red Reserve, a traditionally SMG-focused team. However, due to the map pool, Zer0 was occasionally forced to run SMGs, though this proved surprisingly effective against the limp defenses of Splcye. On Round 1 Hardpoint on Valkyrie, his flexibility helped snowball an early lead as he could both hold hills and push lanes. His best map was easily Round 2 Search & Destroy on USS Texas where the map's long and open lanes allowed him to run a sniper. Of course, the laser-like aim of Zer0 was able to pin down his opponents in a matter of seconds, even against Jurd.
Cracks under Red Reserve's pressure
MadCat struggled to mount a clear defense against Red Reserve in a 3-0 loss on Friday of CWL Seattle.
ANALYSIS
MadCat is easily the most consistent player on Splyce, but he can't carry a disorganized team that lacks a frontline. Sticking to his ARs outside of Round 1 Hardpoint and Round 3 Capture the Flag, MadCat try to land kills on an aggressive Red Reserve. However, Red Reserve's Joee was constantly in his flank pressuring with him shots, forcing him to constantly move instead of securing kills. This wasn't helped by Jurd and Bance, two players who struggled to hold lanes for the team. In Round 3 Capture the Flag, MadCat was able to keep his team in the game momentarily by holding mid-map and taking high ground.
MadCat is easily the most consistent player on Splyce, but he can't carry a disorganized team that lacks a frontline. Sticking to his ARs outside of Round 1 Hardpoint and Round 3 Capture the Flag, MadCat try to land kills on an aggressive Red Reserve. However, Red Reserve's Joee was constantly in his flank pressuring with him shots, forcing him to constantly move instead of securing kills. This wasn't helped by Jurd and Bance, two players who struggled to hold lanes for the team. In Round 3 Capture the Flag, MadCat was able to keep his team in the game momentarily by holding mid-map and taking high ground.
Fails to pull off a consistant game
Tommey gave an inconsistent game in a 3-0 loss to Red Reserve on Friday of CWL Seattle.
ANALYSIS
This was Splyce's first game of CWL Seattle and Tommey had a very poor start. Tomemy struggled to land kills or even pepper shots into his opponents for most of the series, resulting in a very weak offense for Splyce. However, Tommey was able to turn things around in Round 3 Capture the Flag on Flak Tower by sticking to an AR role. Tommey stuck to mid-map in order to cut off Red Reserve's pushes while also manipulating their spawns, a strategy that worked in the first half of the map. This was mainly because Tommey stuck to playing the windows over mid-lane to scout out Red Reserve. This position also put him near Splyce's base in case he needed to quickly defend for his team.
This was Splyce's first game of CWL Seattle and Tommey had a very poor start. Tomemy struggled to land kills or even pepper shots into his opponents for most of the series, resulting in a very weak offense for Splyce. However, Tommey was able to turn things around in Round 3 Capture the Flag on Flak Tower by sticking to an AR role. Tommey stuck to mid-map in order to cut off Red Reserve's pushes while also manipulating their spawns, a strategy that worked in the first half of the map. This was mainly because Tommey stuck to playing the windows over mid-lane to scout out Red Reserve. This position also put him near Splyce's base in case he needed to quickly defend for his team.
Falls apart in SMG battles
Jurd barely managed against Red Reserve in a 3-0 loss on Friday of CWL Seattle.
ANALYSIS
The meta seemed to favor Jurd's aggressive SMG role, but he struggled to mount much of anything this series. Red Reserve's flexibility allowed them to easily rotate around Splyce in Round 1 Harpdoint and Round 2 Search & Destroy, leaving Jurd trying to awkwardly defend for his team. In Round 1 Hardpoint on Valkyrie, Jurd was often stuck in uneven teamfights while trying to break points as Red Reserve was easily able to him off of hills. More than that, Jurd wasn't able to land consistent kills against an aggressive Red Reserve.
The meta seemed to favor Jurd's aggressive SMG role, but he struggled to mount much of anything this series. Red Reserve's flexibility allowed them to easily rotate around Splyce in Round 1 Harpdoint and Round 2 Search & Destroy, leaving Jurd trying to awkwardly defend for his team. In Round 1 Hardpoint on Valkyrie, Jurd was often stuck in uneven teamfights while trying to break points as Red Reserve was easily able to him off of hills. More than that, Jurd wasn't able to land consistent kills against an aggressive Red Reserve.
Fails to take advantage of the new meta
Bance failed to push back Red Reserve in a 3-0 loss on Friday of CWL Seattle.
ANALYSIS
Even in the new meta, the same problems continue to exist for Bance. He continues to lack any form of frontline pressure for his team, becoming Splyce's glaring weakness. This is despite the faster meta with unlimited sprinting, meaning Jurd should be speeding around the map like his old days. Instead, Jurd was easily bullied around by Red Reserve due to his weak shots and lack of map awareness. This problem compounded when Splyce played their favorite maps of Valkyrie and Flak Tower. Both maps turned into a disaster as Jurd struggled to maintain any kind of momentum or slaying.
Even in the new meta, the same problems continue to exist for Bance. He continues to lack any form of frontline pressure for his team, becoming Splyce's glaring weakness. This is despite the faster meta with unlimited sprinting, meaning Jurd should be speeding around the map like his old days. Instead, Jurd was easily bullied around by Red Reserve due to his weak shots and lack of map awareness. This problem compounded when Splyce played their favorite maps of Valkyrie and Flak Tower. Both maps turned into a disaster as Jurd struggled to maintain any kind of momentum or slaying.
Dismantles Rise Nation from range
Aqua marked his return to the top with a 3-2 win over Rise Nation on Friday of CWL Seattle.
ANALYSIS
Aqua has been away from the spotlight he deserves due to a tumultuous Stage 1. He finally makes his return today in a dramatic upset over Rise Nation, thanks in part due to his raw slaying power. Running a K-Bar assault rifle, Aqua was devastating in Round 2 and Round 5 Search & Destroy thanks to his ability to score picks in dire situations. Wisely, he always kept an eye on his flanks against the likes of Gunless and TJHaLy. This was further helped by how Echo Fox stacked closely with each other in order to trade out against Rise Nation's heavy offense.
Aqua has been away from the spotlight he deserves due to a tumultuous Stage 1. He finally makes his return today in a dramatic upset over Rise Nation, thanks in part due to his raw slaying power. Running a K-Bar assault rifle, Aqua was devastating in Round 2 and Round 5 Search & Destroy thanks to his ability to score picks in dire situations. Wisely, he always kept an eye on his flanks against the likes of Gunless and TJHaLy. This was further helped by how Echo Fox stacked closely with each other in order to trade out against Rise Nation's heavy offense.
Builds speed in series
Faccento has a slow start in a 3-2 win over Rise Nation on Friday of CWL Seattle.
ANALYSIS
Faccento has always been a steady support player with solid slaying when working with Aqua. This series, however, saw Faccento have a disheartening start. Round 1 Hardpoint on Saint Maire Du Monte saw Faccento play a mechanically sound game but with poor execution. Going double negative in KD, Faccento tried to out-rotate Rise Nation only to fall to their gunfire early on. He slowly rebounded in Round 2 Search & Destroy as his supportive instincts kicked in, allowing him to watch flanks against a sneaky opponent.
Faccento has always been a steady support player with solid slaying when working with Aqua. This series, however, saw Faccento have a disheartening start. Round 1 Hardpoint on Saint Maire Du Monte saw Faccento play a mechanically sound game but with poor execution. Going double negative in KD, Faccento tried to out-rotate Rise Nation only to fall to their gunfire early on. He slowly rebounded in Round 2 Search & Destroy as his supportive instincts kicked in, allowing him to watch flanks against a sneaky opponent.