Enigma6 Group
United States
Seemingly leaves Enigma6
January 19, 2018
It makes sense, given in-game leader and organizational head General announced he either would be leaving the group, or attempting to bring a new team under the Enigma6 brand following a disappointing performance at CWL New Orleans. While teammate Dashy has yet to remove its affiliation with Enigma6 from his personnel Twitter account, his now former teammate Censor has already entered his name into the free agency pool, which seems to suggest the team will be parting ways. Blazt performed well enough at the largest open bracket event in CWL history that he should catch on with another roster at some point, but with six week separating the next time Blazt will compete in an open event, time won't be much of a factor in terms of putting together a team.
Not considering retirement
January 18, 2018
Censor is not expected to retire following the team's disappointing finish at CWL New Orleans, in which Enigma6 did not qualify for Stage 1 of the CWL Pro League.
Censor's continual involvement in competitive Call of Duty isn't exactly a surprise, given his much publicized return to the scene. However it was confirmed Censor would be leaving Enigma6, who he was forced to join prior to CWL New Orleans in order to try and qualify for Stage 1 of the CWL Pro League. Thanks to a disappointing finish in the largest tournament in CWL history, Censor and the rest of the team were narrowly passed by Evil Geniuses in terms of total Pro Points, and thus forced to miss out on the $500,000 multi-week competition. The embattled veteran has went to great lengths to challenge the placement, posting separate videos on his YouTube channel detailing how MLG and Evil Geniuses "cheated" Enigma6 out of the 10th and final North American spot, even going so far as to wire-tap himself in an effort to gain information from a reportedly intoxicated member of Evil Geniuses. The situation hardly bares monitoring, as MLG has already released a statement regarding the incident, but it's an interesting anecdote for a player that has an up-and-down WW2 campaign.
Some bright spots in loss
January 12, 2018
General had some bright spots, but was mostly quiet in the 3-1 loss to Rise Nation. The match was on the opening day of CWL New Orleans, during pool play.
General had a good Round 1 Hardpoint showing. He notched 31 kills -- second in the lobby and best on Enigma6 -- but that did not translate to a win. Rise Nation had a better team effort, and they pulled away about midway through the round. Round 2 Search & Destroy was similar: General got off to a hot start, and Enigma6 got out to an early lead. However, Rise Nation came back and won that round as well. He was rather quiet in Round 3 Capture the Flag, only getting 13 kills, but it was their best round by far. Their second-half offense was dangerous and efficient, as they buried Rise Nation 7-2. He was good, but his teammates carried the load so he opted for a support-based game. They could not ride that momentum into Round 4 Hardpoint, as it was a disaster on all fronts for Enigma6. The 250-35 scoreline speaks for itself, as Enigma6 took what will likely be the worst Hardpoint loss we'll see this year.
A lot of struggles in loss
January 12, 2018
Dashy had a tough time in the 3-1 loss to Rise Nation on Day 1 of the CWL New Orleans Open in pool play.
Dashy only had one positive performance in this one, coming in their lone round win, Round 3 Capture the Flag. The first half was slow and defensive, but the second half saw Enigma6's offense explode to win 7-2. He led the lobby in kills with 22, and he was a big reason why they had such an explosive offense; his slaying power opened up a lot of holes for his teammates. The rest of his game was bad, however. He had a porous Round 1 Hardpoint, going 19/30 as Enigma6 were competitive for the first half of the round. Round 2 Search & Destroy was similar to the first round. Dashy struggled, Enigma6 were good early on, but faltered late. Round 4 Hardpoint was an abomination of a round for Enigma6, as they only put up 35 points in the round. They were completely outclassed, and Dashy managed a measly five kills in the forgettable round.
Struggles more often than not
January 12, 2018
Censor had issues running with Rise Nation for most of the 3-1 loss to them on Day 1 of CWL New Orleans. The match was during pool play.
Censor had a solid game on the objective in Round 1 Hardpoint, notching nearly 1:45 there, but he really struggled to string kills together against Rise Nation. Most of Enigma6 had the same issue, so Rise Nation eventually ran away with the round after a close beginning to it. He was very good early in Round 2 Search & Destroy, and Enigma6 looked well on their way to a round win. However, Rise Nation, again, had a strong second half to a round to put Enigma6 into a 2-0 hole. They made a game of it after an excellent Round 3 Capture the Flag performance that saw them dominate the second half, winning 7-2. Censor was excellent, netting 19 kills and showing his influence offensively and defensively. Round 4 Hardpoint, however, is going to leave a bad taste in Enigma6's mouth for a long time. They lost 250-35, and as the score suggested, were never even close to competing. It was as bad as a performance as any team will have this year, and Censor is not immune to that.
Current Roster
  • There are no players listed on this team.
Upcoming Events
  • There are no upcoming events for this team.
Matchup Recaps
  • There are no matchup recaps for this team.
Team News
Call of Duty
Can't stay alive in loss
December 18, 2016
General could not keep E6 hopes alive, posting a 70/83 KD in the loss on Sunday to OpTic Gaming that would see E6 eliminated from MLG Vegas.
General had a strong showing in what would be E6's final match of MLG Vegas, losing to OpTic Gaming. He had a huge double kill to get the Scarab, and then used it to get two more kills to open the door to a big lead for E6; a lead they would not relinquish. He had a lobby-leading 27 kills in total that round. He had a big one on one win over Karma to cut the OpTic lead to 3-2, although OpTic would go on to win the round. General was a nuisance for the entire Round 3 Uplink, but he was especially tough to handle in the second half. He parked himself deep in OpTic's base, and was opening up lanes as soon as OpTic members spawned; however his teammates failed to capitalize on the strong effort. General was a solid gunfighter yet again in Round 4 Hardpoint, although OpTic had a tight hold on the map, and E6 saw their championship dreams dashed.