Hiko
Spencer Martin 
United States
Rogue
Not enough in comeback
September 13, 2017
Hiko earned a 45/39 KD in Tuesday's 2-0 loss to Splyce in ESL Pro League Season 6.
ANALYSIS
Hiko picked up a lot of frags in Game 1 of Train despite taking a loss in the second-half comeback, posting a team-leading 29/18 KD and 98.9 ADR. Down 10-5 at the half, Splyce got to map point, but that didn't stop Hiko from giving in with his Round 24 quad-kill hold on the B-bombsite to win a clean round. However, it wasn't enough to overcome Splyce in a 16-14 Game 1 loss. Hiko didn't accumulate as many frags in Game 2 of Nuke with a tough time to find his groove in the first half on defense for a 9-6 deficit. He continued to struggle on the offense in the second half to only contribute to three rounds won in a 16-9 loss.
Joining Rogue
July 24, 2017
Hiko will join Rogue after the team acquired Enigma6's spot in the ESL Pro League Season 6 North America.
ANALYSIS
Hiko is likely the biggest name on a roster that is still looking for a fifth member. The former OpTic Gaming stand-in will join Rogue not as the in-game leader, a role that he's held with OpTic throughout his time with the organization -- instead ceding the role to shinobi.
Steps down from OpTic
March 22, 2017
Hiko has announced that he is no longer playing for OpTic Gaming as a stand-in.
ANALYSIS
Hiko had been filling in for OpTic after the surprise departure of the in-game leader stanislaw to Liquid. Hiko's original plan was to stay with the team "through DreamHack Masters Las Vegas at the least;" however, he ended up staying longer. Hiko also attended the IEM World Championship and Katowice where the failed to impress on all occasions. This news also closely follows the exit of the coach peacemaker who set for a trial at the same time as Hiko. With Hiko's exit, OpTic will now use freakazoid as a stand-in until further notice.
Expects to be play Monday, future uncertain
March 13, 2017
Hiko is expected to play Monday in the StarLadder qualifier, but may not be with OpTic Gaming for too much longer, Jarek "DeKay" Lewis of Slingshot eSports reports.
ANALYSIS
Hiko, who was absent during the team's ESL Pro League match last week because he was "out of town" will be back with the team for Monday's match. However the sub's future with the team remains murky at best, as reports suggest Hiko, along with a handful of other members of OpTic will be sent packing in the coming days. Given their struggles of late in international tournaments, the supposed moves make some sense for OpTic Gaming, but it's important to note the moves have not yet been made official.
Unable to play Thursday
March 9, 2017
Hiko will be unable to play in OpTic Gaming's ESL Pro League matches Thursday, teammate RUSH announced.
ANALYSIS
Peacemaker will fill in for Hiko, who is "out of town" and will miss his team's scheduled matches. This move isn't expected to effect the roster in the long term.
Poor showing in loss vs Astralis
March 1, 2017
Hiko finished OpTic's group stage loss to Astralis with a KD of 15/20 on Wednesday at IEM Katowice.
ANALYSIS
Hiko had an underwhelming performance on Train, beginning with lackluster rifle play on the T side. Hiko looked to go aggressive throughout the half but usually fell flat on his face, relying on the rest of OpTic to cover for him. Hiko would continue his slump into the second half, where he struggled on the CT side. Apparently struggling to adapt to his new team, Hiko only managed to post a KD of 15/20 in a hard-fought loss.
Traded to OpTic for stanislaw
February 1, 2017
Hiko is no longer with Team Liquid and will join OpTic Gaming, Slingshot Esports reports.
ANALYSIS
After a year of playing for Team Liquid, in which Liquid became the first North American CS:GO team to make it to a Major grand final at ESL One Cologne 2016, Hiko is swapping uniforms. He's headed to OpTic Gaming in a straight-up swap with Peter stanislaw. Liquid has not yet commented on the change, but it comes only a few days after Liquid failed to make it out of the group stage of the 2017 ELEAGUE Major.
Map ends poorly versus G2
November 17, 2016
Hiko put up 28/25 Wednesday in a 0-1 loss to G2 at IEM Oakland.
ANALYSIS
Liquid's first-half strategies were highly effective against G2, and as their in-game leader, Hiko should get the bulk of the credit for that efficacy. In the second half and overtime, however, Hiko couldn't come up with an answer for a rampaging ScreaM, shox, and SmithZz. His individual play was a mixed bag as well. He held the A bombsite in Round 12 with a nice 3k, and found an exit frag in Round 29, but couldn't clutch a winnable round versus ScreaM in Round 15. Up-and-down performance for Hiko.
Benefits from move away from IGL role
November 17, 2016
Hiko ended Team Liquid's win over Na'Vi in Group A of IEM Oakland on Wednesday with a strong KD of 22/8.
ANALYSIS
The move from IGL to normal player seems to have benefited Hiko in a huge way, as he came up big in this win over Na'Vi to open up the tournament. He was a bit slow to get going against Na'Vi here, but ended up coming second in terms of frags on his team. As the game drew on, he just poured on consistent damage at every moment. He had a few double kills in the first half, which is why Liquid was at an impressive 13-2 going into halftime. One of his best rounds of the half came when he picked up a double in Round 12, with one of those kills coming on GuardiaN to give Na'Vi no AWP presence for the round, which tipped the scales heavily in Liquid's favor in the round win. Those key kills all game long were enough to keep Liquid ahead in the 16-6 win.
Can't make a big enough impact
November 16, 2016
Hiko finished Liquid's group stage loss to IMT at IEM Oakland with a KD of 15/18.
ANALYSIS
Hiko didn't make any big plays on Cache, but his leadership almost gave Liquid a win over IMT. Liquid's T side executions were sloppy, but they still managed to come out of the first half with a tenuous 8-7 lead. Unfortunately, Hiko was unable to make an impact with his rifle work, finishing the game with a poor ADR of 62.8. While Liquid fought hard till the bitter end, HEN1's ridiculous AWP and rifle play shut down any strategic advantages Liquid fought for, as Hiko finished the 16-14 loss with a KD of 15/18.
Plowed over by Astralis
November 16, 2016
Hiko put up just 9/17 in a 0-1 loss to Astralis on Wednesday.
ANALYSIS
Hiko was brilliant in Liquid's upset over Na'Vi in their opening IEM Oakland match. His in-game leadership tactics were as strong as his skirmishes, and he finished as Liquid's top fragger in an underdog win. The script was flipped against Astralis, to say the least. Aside from a Round 3 2k, Hiko lost just about every duel against Astralis' riflers, and dev1ce picked him off whenever he felt like it. As IGL, Hiko was far too one- dimensional on the Terrorist side, choosing to play through Ramp over and over again, when it wasn't yielding any results. Hiko is perhaps Liquid's most important player, and needs to step it up if Liquid wants to make it out of group stages.
Leads the series win with supreme guidance
November 14, 2016
Hiko put up a 23/23 KD in Liquid's 2-0 win over compLexity on Thursday in Group A of Northern Arena.
ANALYSIS
Hiko's in-game leading granted Liquid the 2-0 series win over compLexity. He started the first map with a double kill and a defuse to secure the first pistol round. He then contributed to a team kill to take the lead back in the third round, slowing the offense of compLexity early. He also contributed to a sixth round win with a kill and defuse on the A-bombsite. Hiko managed to retake the A-bombsite in the 13th round with a double kill followed up with a defuse. He called the second half on the T-side to take the first map 16-5 after only allowing one round to go in compLexities favor. Although he seemed quiet in Map 2, Hiko called a great first half with a 13-2 lead going into the second half. He contributed to a second half hold allowing one round to slip, but still taking Map 2 16-3.
Struggles to call the shots and frag simultaneously
November 10, 2016
Hiko finished Team Liquid's loss to Heroic in Group A of Northern Arena Montreal on Thursday with a 13/18 KD.
ANALYSIS
Hiko limped coming out the gate here against Heroic on Cobblestone. He seems to be having a tough time adjusting to being an IGL and also providing consistent frags, or any frags at all where the first half in concerned. He didn't get a single kill until Round 11. The kills that he did pick up were pretty key, though, and helped Liquid secure some round wins towards the end of the half. Hiko finally got into a groove during the second half with a few more kills, but it was far too little too late. Liquid would end up falling 16-7.
Loses a few too many duels in split
November 3, 2016
Hiko finished with a poor 27/44 KD in Team Liquid's 1-1 split with OpTic Gaming on Tuesday.
ANALYSIS
Hiko opened up the pistol round of Game 1 on Nuke with a kill on mixwell for first blood. His worst moment of the first half came in a 1-vs-1 with NAF where he had the superior positioning, but still lost the duel. He would lose quite a few of these at the game went on, but his team still pulled out the win. He continued to be poor well into the second game on Cobblestone. He couldn't seem to ever really position himself right in the rounds. One matchup that constantly left him reeling was against RUSH, as he was a poor 1/5 against the OpTic rifler. Without much help from HiKo, Liquid crumbled to the big 13-2 rush that OpTic made in the second half to take the map.
Invisible in lopsided loss against EnVyUs
October 27, 2016
Hiko posted a 4/17 KD in Team Liquid's loss against Team EnVyUs in Group A of the ESL Pro League Finals.
ANALYSIS
Hiko came out of the gates pretty poorly in this game against EnVyUs. He was unable to secure a kill in the first 12 rounds of the game. He finally got his first kill in Round 13 when Liquid got their fourth win of the map. From then on, though, it was all downhill for Liquid. Hiko would only find three more kills the entire game, and Liquid wouldn't win another round. It seemed as though his positioning and reaction times were just far too slow.