Jun
Jun Jang 
United States
Tempo Storm
Standout Lucio mechanics
September 22, 2017
Jun was on point in a 3-1 victory over Spacestation Gaming during the 2017 HGC Group Stage Phase 2.
ANALYSIS
Jun played Lucio in Game 1 on Cursed Hollow. This was one of his best performances of the night as he took full advantage of Lucio's passive trait allowing him to wall ride and scoot through heroes unmolested. Jun had some amazing saves throughout this match, and although he was not able to save psalm on three separate occasions, those were not entirely his fault and Jun wasn't even in the area for all of them. The mere fact that he was able to keep the rest of his team alive when playing against such a burst oriented team shows that Jun's skill with Lucio is far and away one of the highest in North America. This is supported by his epic 2-0-15 KDA for the match. Game 2 on Dragon Shire was another great match for Jun. Playing Malfurion he managed a 2-0-13 KDA during a quick victory.
Great Uther plays
July 30, 2017
Jun was solid in a 3-0 victory over Team Naventic during the 2017 HGC Group Stage Phase 2.
ANALYSIS
Jun opted for an Uther pick in both Game 1 and Game 2 of the best-of-five series against Team Naventic. In Game 1 on Battlefield of Eternity, Jun was in a double support comp which allowed him to act almost like a second tank, rather than a main healer. He was routinely caught deep in the enemy backline with his diving partner Illidan and Stitches hunting down kills like there was no tomorrow. Jun posted a 0/1/7 KDA for the match, which was fairly decent given his aggressive play. Game 2 on Uther was played a little differently as he was the sole support in this match, granted CauthonLuck with Abathur had a very small role in healing his team as well. In this match, Jun was a little more backline-oriented, focusing on defending his team a little more than pure offense, though he went deep with Fury on Anub'Arak on occasion and use his hard CC to secure kills in a chain that started with Fury and ended with Psalm.
Epic Saves
June 30, 2017
Jun was a magician in a 3-0 victory over Even in Death during the 2017 HGC Phase 2 Group Stage.
ANALYSIS
Jun opted for an incredibly safe Malfurion pick in Game 1 on Tomb of the Spider Queen. This pick was centered around chaining his Entangling Root CC with a Stitches Hook from cattlepillar or a Kael'Thas Stun. Jun showed expert control in waiting for the perfect moment to drop his CC and blow up a picked target while also maintaining enough distance that the double frontline and assassin Genji could not get to him for an easy kill. Jun managed to top the kill charts in this game with seven while also netting zero deaths for his team. In Game 2 on Cursed Hollow, Jun once again went with Malfurion and was able to keep his streak alive by once again having zero deaths for his team. This was an incredibly one-sided match and Tempo Storm was able to close it out in just over 11-and-a-half minutes. Jun had some great saves on his teammate and showed a lot of improvement over this series versus the Jun that played in HGC Phase 1.
Not too much to do
June 28, 2017
Jun didn't really have much else to do beside follow his allies and heal them in the Tiebreaker victory against Soul Torturers at the Mid-Season Brawl Group Stage.
ANALYSIS
Jun had some trouble positioning in the early stages of the tiebreaker game, often trying to flank from a bush with Uther's Hammer of Justice. This left him in a bizarrely out-of-position whenever his team began to take damage, not able to heal any of his allies who were taking some serious heat. Thankfully, this changed as soon as his team began to resume normal rotations around the first Dragon Knight at the five-minute mark. Without having any impactful uses of his Divine Shield, his allies were able to carry each teamfight with their insane stun chain combos against Soul Torturers who had no cleanse in their arsenal. Ending the tiebreaker with 15,000 more healing than the enemy Valla/Auriel was impressive and if anything, a testament to how one sided each of their teamfights were.
Difficulties with Malfurion
May 16, 2017
Jun had a rough series against Gale Force eSports, winning 3-1 during the 2017 HGC Group Stage.
ANALYSIS
Jun opted for an aggressive Auriel pick in Game 1 on Cursed Hollow. This hero choice was chosen in tandem with Cassia, an excellent energy battery for Jun to use in order to gain boosted healing ability. This worked really well for Tempo Storm with the entire team only having two deaths, and Jun posting a 0/0/4 KDA. In Game 2, Jun went with Malfurion on Braxis Holdout. He was forced to lane in the four man group in the bottom lane and was up against Lt. Morales, the medic who has nearly double the healing capability of Malfurion in the early game. This catapulted Gale Force eSports into the lead and Tempo Storm was unable to make a comeback. Jun had an abysmal 1/3/5 KDA. Game 3 saw Jun on Brightwing. This was an amazing hero choice on Warhead Junction as the global presence was too much for GFE to handle. Jun posted a very impressive 5/1/7 KDA in this match. In Game 4, Jun tried to redeem himself with another Malfurion pick. This time the hero choice was much better and he ended up with a 0/2/14 KDA for an over KDA of 6/8/30.
Still has issues with consistency
April 28, 2017
Jun was inconsistent as ever during a 3-1 victory over Superstars in the 2017 HGC Group Stage.
ANALYSIS
Jun once again clung tightly to Malfurion in this best-of-five series, playing him for half of the four games his team played. In Game 1 on Tomb of the Spider Queen, Jun's choice of Malfurion here was actually pretty smart, since he could take the level 1 talent Scouting Drone and place wards across the objective-turn-in areas of the map, which is precisely what he did. In this match Jun was outstanding. His heals were on point, his Cleanses were well timed and positioned perfectly, and his mini-map management was second to none. In Game 2 however, Jun tried to switch it up and play Kharazim, a much more mechanically demanding hero. He had a very good team surrounding him in Tychus, Muradin, and Arthas; however his healing was not enough to keep his team alive through the Zeratul ganks, and Tempo Storm was demolished one kill to 10. Thankfully, Jun picked it up in later matches, not playing his best, but still well enough to win.
Inconsistent
April 28, 2017
Jun was all over the place in a 3-0 victory over No Tomorrow during the 2017 HGC Group Stage.
ANALYSIS
Jun started out Game 1 playing really well on Dragon Shire with an excellent Malfurion pick in a double-warrior team comp. He managed to only have one teammate die -- though he did die three times -- and help close out the game in under 16 minutes, extremely fast for a Dragon Shire match, which normally lasts anywhere from 25-30 minutes. In Game 2 where he once again played Malfurion, though this time on Towers of Doom, Jun was not the same player that played just one game ago on Dragon Shire. His heals were spotty, his cleanses were not spot on, and he failed to keep his tanks alive time and time again. With that being said, when transitioning to Game 3 where he also played Malfurion, he was back in his Game 1 form with clutch saves and excellent soft CC. If Jun wants to continue to see his team realize success, he will need to work on his consistency and ensure that he plays all of his games at 100 percent.
Terrible Cleanse timing
March 31, 2017
Jun was good enough in the 2-0 victory against Infamous Gaming at the 2017 HGC Western Clash.
ANALYSIS
Game 1 saw eally mediocre play from Jun on the map Sky Temple. Supporting on the hero Reghar, Jun had very few options besides being a heal bot and just not allowing himself to get into a bad position. Unfortunately he was not particularly good at the latter, as he was killed at the 13-minute mark for absolutely no reason besides him being bad. Playing Malfurion in Game 2, Jun had a little more luck when it came to picking up kills and following up with Twilight Dream. This was showcased at the eight-minute mark and 11-minute mark, using it on solo targets just to secure the kill. A great Root at the 12-minute mark on the enemy Falstad's Flight icon secured the series. It should be noted, however, that Jun did not land a single impactful Cleanse this entire second game, often letting allies die or get caught in the enemy lockdown simply due to slow reaction or trigger-happy use of the all-important ability too early in fights.
Different day, same heroes
February 28, 2017
Jun was unimpressive in a 3-0 victory over Superstars during the 2017 HGC group stage.
ANALYSIS
Jun routinely plays the same two heroes, Rehgar and Malfurion. The few times he ventures off of these supports he flounders, and that is a huge weakness for his team. Jun opted for a Rehgar pick in Game 1 on Towers of Doom and was a little off his mark in terms of timing his ultimate and efficiently managing his mana. In both Games 2 and 3, he managed to draft Malfurion and was equally unimpressive, despite Blizzard already stating that Malfurion needs nerfs and will be addressed in a future patch. The issue with Jun's play, at least in Game 2, was his mana efficiency. He was up against a huge sustain team, with two of the best sustain supports and two warriors to protect them, yet he was still occasionally putting out roots on targets that did relatively nothing for his team. Realistically the only reason Tempo Storm won this match was due to the terrible draft of their opponents, and that is nothing that should ever be counted on by a professional team. Jun has a long way to go before he will be taken seriously by comparable professional teams of other regions.
Overvalued
January 31, 2017
Jun showed many weaknesses in a 3-2 victory over Team Freedom.
ANALYSIS
Jun, widely considered one of the current best if not the best support player in the NA scene right now, has easily demonstrated that this is not the case. In Game 1 he drafted Kharazim, an awful choice for his team comp and one that made absolutely no sense at all. This resulted in a nine-minute loss that left both commentator and spectators alike slack-jawed and dumbfounded, as Tempo Storm was supposed to steamroll Team Freedom 3-0 right out of the gate. Game 2 was not much better on Malfurion. His healing output overall was poor, and honestly cattlepillar did more healing with his shields on Zarya than Jun did with his full-support hero. Games 3 and 4 on Malfurion were a little better, though he still managed to lose Game 4. Game 5 he went with Kharazim again, and this time the hero pick made sense and he had perhaps his best game of the night. All together, not an impressive evening for Jun.
Blurring the line between casual and professional player
January 30, 2017
Jun played well, but has a long way to go to become a top support in the North American Scene. He did however do his part in the 3-0 victory against B Step at the North America HGC Phase 1.
ANALYSIS
Jun played Malfurion in all three games of the series. Throughout these games it felt like Jun's overall play was very hit or miss, landing and missing his Entangling Roots at an equal ratio. His best play in Game 1 was at the 16-minute mark when he was able to get a four-man Twilight Dream during a fight at the bottom turn in. Game 2 was on Cursed Hollow, and Jun did a very good job using his increased range at level four to stall the capture of the early curses. The game winning play was at the 20-minute mark when he was able to follow up Psalms excellent Void Prison with a good Entangling Root into Twilight Dream. Game 3 Jun was often getting caught by the opposition, if he used his Iceblock too early, it spelled almost certain death for him. Thankfully, K1pro from B Step was always one step ahead when it came to feeding in the last game of this abysmal series.
Added to Tempo Storm roster
January 21, 2017
Jun has been signed to the Tempo Storm roster according to the official Tempo Storm website.
ANALYSIS
Jun "Jun" Jang has been signed to Tempo Storm just weeks after his former team, Astral Authority dropped their entire roster and exited the Heroes of the Storm scene. Jun is a relatively new member to the Heroes of the Storm scene and the release from the Astral Authority contract was a major setback for the upstart. His near immediate signing to Tempo Storm is a huge success and he should be excited to start out the 2017 HGC season on such a big name team. Jun will be playing support for Tempo Storm for the foreseeable future.
Jun dropped from Astral Authority
December 31, 2016
Jun has been removed from Astral Authority according to Astral News on the Astral Authority homepage.
ANALYSIS
Jun "Jun" Jang was an integral member of the founding squad of Astral Authority, Murloc Geniuses. Jun played support for his team under both names and will presumably stay in the support role, should he continue to play professionally. Jun was best known for his aggressive Rehgar play as well as his Piano Uther. He was a strong member of his team and will likely be retained if the freshly released roster chooses to stay together. Astral Authority has thanked Jun for his excellent effort and professionalism and wishes him the best of luck for his future endeavors. When asked about why they released Jun, Astral Authority cited that they are in talks with representing another Heroes of the Storm professional team and that more news will be available later after the contract negotiations are finished.
Only needs one hero
September 8, 2016
Jun played superb in a 2-1 victory over Team Name Change during the second 2016 Fall Regionals.
ANALYSIS
Jun played Reghar in all three of the matches in the best-of-three series against Team Name Change. While he played the same hero in each game, he managed to pull out some excellent talent diversity based off of the map and hero composition that TNC was running. In Game 1 we saw him in a double support comp with a Cho'Gall on his team. This led to him choosing the Healing Ward level-4 talent, which heals two percent of max health per second in a huge AoE for 10 seconds. This was excellent to synergize with Cho'Gall, as he has the highest health pool in the game, with over 8,000 at level 20. In Games 2 and 3, however, Jun opted for Wolf Run and Feral Heart at levels 1 and 4 respectively. This gave him increased movement speed and mana regen, which were very important on both Sky Temple and Dragon Shire, the maps they were playing on. The reason these abilities were so important is because it allowed Jun to rotate at the same speed as his teammates, rather than running at a 10 percent slower pace, which is his base wolf-form move speed. It also allowed him to regen mana quickly enough to stay in prolonged fights and ensure his team won the very important objectives.
Excellent support diversity
August 26, 2016
Jun had a strong showing in a 3-0 victory over Vox Nihili during the semifinals of the first North American Fall Regional.
ANALYSIS
Jun started Game 1 on his personal favorite: Uther. He picked Uther to have a strong burst healer for his team, as well as Cleanse, which he picked up as his level-seven talent. This was necessary, as Vox Nihili drafted Xul, and their entire team comp relied on Xul rooting an opponent while the rest of the team focused the hero down to nothing. Thanks to some quick thinking and great mechanics by Jun, Vox Nihili's strategy was countered before the game even started. In Game 2 Jun drafted Reghar, another melee support hero. He chose this hero purely because he wanted the versatile mobility afforded Rehgar thanks to his instant-cast wolf form that allows him to travel at 130% normal speed. This was needed in order to both keep clear of the enemy Thrall's skillshot root ability as well as evade the enemy E.T.C.'s Power Slide stun. In Game 3 Jun switched it up again with a Brightwing pick, which was specifically geared towards the map they were playing on: Cursed Hollow. This huge map allowed Jun to take advantage of Brightwing's Phase Shift ability that lets him teleport on top of any friendly minion or hero on the map. This provided for devastating surprise ganks from the teammate psalm on the stealth hero Zeratul, which resulted in a quick, 13-minute victory for Murloc Geniuses.