Ilyas Hartsema 
Decent showing despite loss
August 17, 2018
Shook earned a 3/6/2 KDA on Nocturne during his team's defeat against UoL.
Shook started off strong against UoL, picking up several kills for his team to bring them a decent lead. Unfortunately, for every piece of success he found, the rest of his team found failure. Time and again, Shook saw openings but could not jump in on them because of his team's inability to capitalize. After being punished for jumping onto the enemy backline, Shook began to play safer which simply allowed the enemy team to run away with the lead. Although he participated in all of his team's kills during the game, Shook simply wasn't able to put up the performance necessary to claim victory, resulting in a loss after just 25 minutes.
Admirable performance
July 29, 2018
Shook ended H2k's Saturday loss to Fnatic 7/1/3.
H2k ran something of a strange double jungle strategy in the first few levels, giving blue buff to Shook's Gragas and red to Caedrel's Camille before sending both mid lane. Eventually, however, Shook transitioned into being the dedicated mid laner. This was rough for him in lane, as he couldn't hope to keep up with Caps' farm and lane pressure on Azir. However, by roaming and working with his team, he was able to consistently find kills and turn into a real burst threat. Unfortunately, with the rest of his team falling behind, it was insufficient, but a 10.0 KDA ratio in a loss is certainly impressive.
Unable to perform on off role
July 27, 2018
Shook earned a 0/2/1 KDA on Morgana during his team's loss against ROCCAT.
From the start of the game, Shook was at a huge disadvantage. Due to his team being forced to used a substitute, Shook ended up being moved to the mid lane. Picking an easy champion, he was able to farm and keep himself in the game, but little else. As things progressed, it was clear that he was not playing his main role. As the enemy mid laner took control of the game, Shook seemed unsure of how to deal with the enemy players aggression. In teamfights, Shook missed his abilities time and again, and was unsure of when he should engage. As a result, H2K fell behind quickly and could not recover. Shook found only a single assist during his team's 25-minute defeat.
Unable to keep up with enemy jungler
July 20, 2018
Shook earned a 1/3/2 KDA on Kindred during his team's ninth defeat of the split.
With a miserable split so far, Shook tried to shake things up for his team in order to finally find their first victory. Picking Kindred, he put a lot of pressure on early success, and unfortunately found none of it. After giving up an early objective, he struggled to find his way into the game. His team found themselves dying time and again and Shook could not use his aggressive champion to much success. As the game progressed, he was able to find a Baron for his team but not much else. In teamfights he found himself using his ultimate to save his team and doing little more. Falling easily, he could not output the damage needed to swing fights in H2K's favor. As a result, he was convincingly defeated alongside his team in 38 minutes.
Outjungled in loss
July 13, 2018
Shook earned a 2/5/3 KDA during his team's loss against Vitality.
Shook had a terrible game against Vitality. He started off the game by being simply outjungled and unable to keep up with the pace of the enemy team. Although he found a single assist early on, he quickly fell behind. After making aggressive plays despite being so far behind, Shook found himself dying time and again. Not only was Shook unable to find kills or assists for his team during the key stages of the game, but he was also unable to control any objectives for his team. On a scaling carry champion like Kindred, this made him nearly useless, simply delaying deaths with his ultimate. As a result, H2K was quickly defeated in 26 minutes.
Shaken to his core in loss
June 30, 2018
Shook was torn apart in a quick defeat at the hands of Misfits, finishing with a 1/4/0 KDA.
In comparison to Maxlore, Shook look horrendous in this match. His Lee Sin had absolutely no control over anything, including his own life, as Misfits pushed the tempo and upped the pressure in every single lane from start to finish here. Shook will need to evaluate his performance during the week off if he wants to help H2k finally pick up a win in the Summer Split.
Fails to control objectives in devastating loss
June 19, 2018
Shook earned a 4/2/7 KDA on Nocturne during his team's defeat against Giants.
Just looking at Shook's stat line, you would assume he had a pretty strong performance and that he eventually found victory. Unfortunately for H2K, this could not be further from the truth. During his team's game against Giants, Shook struggled to get anything done in the way of objectives. Throughout the defeat, he was unable to find a single elemental dragon or baron, despite the enemy jungler picking up three of each. His only objective victory came from an Elder Dragon that did not pay off. Despite the rest of his team picking up large amounts of kills and seemingly shutting down the enemy team, the lack of macro play resulted in a 45-minute defeat that likely could have been avoided with the help of one or two neutral objectives.
Outscales his opponent
March 4, 2018
Shook ended H2k's Saturday win over Misfits with a 1/0/8 KDA.
On Sejuani, Shook's early presence wasn't as strong as that of Maxlore's Jax. This resulted in H2k failing to secure a single dragon or Rift Herald. However, this was largely to be expected, and Shook had a solid performance once H2k's late-game composition came online. Tankier and more useful than his counterpart in teamfights, Shook went unkilled while maintaining perfect kill participation to end a flawless 1/0/8 as H2k took the win.
Shook effect wears off
March 3, 2018
Shook ended Friday's loss to UoL with a 2/4/11 KDA as Sejuani.
Shook finished the game involved in 13 of 16 kills, tying for the second-highest kill participation total. He had only two kills, but his 11 assists were the second-highest total on the team. Shook had an assist on first blood, as he started the game well, before eventually succumbing to UoL.
Shakes things up for H2k
February 16, 2018
Shook finished H2k's win over ROCCAT with a 2/2/9 KDA as Zac.
Shook ended the game involved in 11 of 17 kills, ending with the lowest kill participation on the team. His four kills were the fourth most on the team, while his nine assists were a team low. That said, Shook had a good impact on the game, helping H2k claim objectives and dominate late-game teamfights, winning during his team debut.
Will start for H2k this weekend
February 13, 2018
Shook has signed with H2k, according to ESPN's Jacob Wolf.
Shook's signing is just the latest in a series of questionable roster moves for H2k, currently sitting dead last in the EU LCS. On the one hand, he certainly can't do much worse than Caedrel, who had zero impact when he flexed over to jungle last week. On the other hand, Shook seems to be joining a sinking ship with plenty of problems across the board. Shook was a decent player back in his heyday, but that was a couple of seasons past by this point. Shook might be an upgrade over a mediocre mid laner flexing over to jungle, but he probably won't be enough to fix H2k overnight, if at all.
Provides the crowd control throughout series
August 11, 2017
Shook ended Thursday's sweep of Fnatic with a 1/4/24 combined KDA.
Shook finished Game 1 with a 1/1/15 KDA as Sejuani. He was involved in 16 of his team's 19 kills, finishing with the second-highest assist total in the game. He was able to provide good pressure for his laners, setting up plenty of kills with Sejuani's crowd-control abilities throughout the game. In Game 2, Shook used Gragas to earn a 0/3/9 KDA. He was involved in nine of 12 kills, finishing tied with Profit and sprattel for the team high in assists. Despite picking up no kills in the game, Shook once again was able to set up a high amount of kills by utilizing Gragas' multiple crowd-control abilities.
Limited upside yet again
July 13, 2017
Shook finished Thursday's 1-2 loss to Vitality with a 3/8/12 combined KDA.
Shook finished Game 1 with a 1/3/3 KDA as Rek'Sai. He was involved in Vitality's first two kills and finished the game involved in four of his team's six kills. In Game 2, Shook used Kha'Zix to earn a 2/2/7 KDA. He was involved in nine of 13 kills and finished the game with the second-highest assist total. Using Kha'Zix again in Game 3, Shook finished with a 0/3/2 KDA. He couldn't replicate his Game 2 success, but did have 100 percent kill participation as NiP managed only two kills.
King of the early game
July 2, 2017
Shook went 9/6/13 as NIP fell 1-2 to Unicorns of Love on Saturday.
Shook's early presence in this series cannot be overstated. He played Games 1 and 2 on Rek'Sai, finding first blood and snowballing his top and mid laner respectively to get his team out to huge early leads. Unfortunately, in Game 2, NiP's lack of objective advantages helped bring the series to a Game 3. On Lee Sin for the deciding game, Shook was unable to participate in the first two kills thanks to his teammates playing well enough to get them by themselves, but he still played a part in half of NiP's six early kills. However, one bad teamfight cost NiP their entire lead, and from that point on UoL were in the driver's seat, resulting in a 1-2 loss for NIP.
Little impact in another loss
June 29, 2017
Shook ended Thursday's sweep to Mysterious Monkeys with a 4/5/7 combined KDA.
Shook finished Game 1 with a 1/1/4 KDA. He lacked any real impact in the game, despite being involved in five of NiP's nine kills in the loss. In Game 2, Shook earned a 3/4/3 KDA as Rek'Sai. He was involved in six of nine kills and led NiP with three kills in Game 2. He struggled to really get his laners ahead in the series, ultimately hurting NiP's chances at victory.
Roster History
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