Tian Ye 
EDward Gaming
Strong Alistar showing nets victory
August 13, 2017
Meiko earned a series KDA of 2/4/28 in his team's 2-0 sweep over DAN.
Picking Alistar in both games against DAN, Meiko had an extremely strong performance that allowed his team to easily sweep the enemy team. Starting off Game 1, he built a lead in lane and completely shut down the enemy Kalista. In doing so, he opened the game wide open for his team, allowing EDG to take teamfights easily, mounting a large lead and never losing control. In doing so, he facilitated a convincing victory while participating in the majority of his team's kills. Game 2 went even better as his team ironed out the problems from the previous game, completely eliminating any chance for DAN to come back in the series. After winning back-to-back teamfights, Meiko moved with his team and close out the game in 27 minutes. With the victory, EDG secured the 2-0 series sweep.
Spectacular supporting
August 7, 2017
Meiko went an overall 1/0/21 by the end of EDG's 2-0 sweep over I May on Saturday.
Meiko's Lulu had one job in Game 1: protect iBoy's Kog'Maw. He did this to a tee, as iBoy was already farmed to late game by the time real teamfights broke out. In Game 2, Meiko played a more active role on Rakan. Finding picks and engages for EDG, Meiko ended with a fantastic 1/0/14 KDA, tying Scout for the highest kill participation in the game.
Strong series despite weak stat sheet
July 24, 2017
Meiko posted a 2/5/6 KDA in EDward Gaming's 0-2 series loss to Suning Gaming on Sunday.
Meiko played two games of Braum. Not everyone who won did everything right, and not everyone who loses did everything wrong. That was the case for Meiko throughout the series. He had solid builds for the situations at hand, but his deaths didn't come due to misplays or carelessness. Meiko played Braum very well, and but a tank support can only do so much for the team -- plus it can't correct poor macro play.
Impressive play nets victory
July 20, 2017
Meiko earned a 2/5/27 KDA in his team's 2-0 sweep over JDG.
Picking Rakan in Game 1, Meiko was able to swiftly find his team a victory. Keeping the key members on his team alive throughout the game, he fell only a single time as his team snowballed over JDG. Landing multi-man knockups and ultimates, he was able to bring his team back-to-back teamfight victories, resulting in a 26-minute Game 1 win. Game 2 didn't go as well as Meiko picked Thresh, but his performance was strong nonetheless. Landing skillshots, he was able to lock down key members in fights that allowed his team to control the pace of the game. Although he was often killed in the process, he participated in over 75 percent of his team's kills, facilitating EDG in their victory. Although not a flashy performance, his strong play allowed EDG to take a 30-minute victory, closing out Game 2 with ease to secure the 2-0 series sweep.
Punishes Samsung's missteps during close match
July 7, 2017
Meiko earned a 1 2/8 KDA during Edward Gaming's defeat at the hands of Samsung Galaxy.
Meiko found himself in an interesting spot against Samsung Galaxy. On the one hand, he did an excellent job of punishing Samsung's attempts to overextend and split-push in the mid game thanks to his Abyssal Voyage. On the other hand, his champion, Tahm Kench, is just about the weakest laning support in the entire game, and that turned out to be critical for EDG. The fact of the matter was, not even an early double kill against Samsung's bottom lane thanks to Clearlove was enough to allow Meiko and Zet to outright bully out Ruler and CoreJJ, both of whom just farmed up and outscaled them. While Meiko's play was certainly serviceable, his unfortunate champion pick ended up being an excellent example of how heavily the draft phase can impact games. Had Meiko been playing a Thresh or a Zyra, then this game would have easily ended up as an EDG victory. As it stands, Meiko fell pray to the same late-game mayhem that took down the rest of his teammates, and it was the LCK, not the LPL, who walked away with the victory.
Can't protect team
June 9, 2017
Meiko ended Friday's sweep to DAN Gaming with a 2/8/10 combined KDA.
Meiko ended Game 1 with a 1/5/6 KDA as Karma. He was involved in seven of his team's kills, but struggled to really swing the momentum after EDG fell behind early. In Game 2, he switched to Zyra and ended with a 1/3/4 KDA. He picked up more kills than his AD carry in the game and provided decent burst damage in fights. Again, EDG fell behind early and never recovered.
Disappoints in series loss
April 23, 2017
Meiko ended with a 2/11/13 KDA in EDG's loss to RNG Saturday.
Starting off on Braum in Game 1, Meiko was utterly unable to make an impact, going 0/3/0 in the loss. EDG as a whole looked like a completely different team in Game 2, and Meiko was no exception, as his Lulu ended with a 1/1/8 KDA to tie up the series. It looked like Meiko's luck had turned, as his Zyra continued to do well in the early portion of Game 3, grabbing a kill and multiple assists with some superb skill usage. However, Meiko promptly ruined it by giving up three deaths in the span of a couple minutes, giving over tons of map pressure to RNG. Meiko's failures continued into Game 4, where his Karma managed only a single assist while dying four times, giving the game and series over to RNG.
Superb support play in win
April 20, 2017
Meiko tallied a 7/7/35 KDA EDward Gaming's 3-0 sweep of Newbee in the quarterfinals of the LPL Spring Playoffs.
Meiko put on a strong performance to start of this series with Karma. He not only pushed his team along with shields and speed-ups to give his team great utility in fights, but he also put up some timely kills on his way to a 2/2/8 performance that netted him the MVP honors. Meiko played on Lulu in the final two games of the series, and he was strong with the champion. In both games, he picked up early kills for his team, which got them off to nice starts in the bottom lane. The only problem was that in Game 2, he got the early games rather than Zet's Kog'Maw. Despite this, though, his team was able to bounce back with he and Zet's strong bottom-lane presence in the win.
Serviceable support mage play throughout series win
April 17, 2017
Meiko finished EDward Gaming's 2-1 series victory aginst QG Reapers on Sunday with a 5/10/31 KDA.
Meiko started off with a solid performance on Malzahar in Game 1. He and Zet won the first skirmishes in the bottom lane easily and had plenty of help after to snowball a lead. The teamfights late were pretty easy for Meiko as he just needed to Nether Grasp any assassin that tried to get into the backline which often led to kills or assists. He finished with a 3/4/14 KDA in Game 1, but wasn't able to repeat his success in Game 2. The early skirmishes didn't go the same for Meiko as he traded his life for assists. His Nether Grasps earned him more assists in the mid game, but late it wasn't enough as QG tied up the series. In Game 2, Meiko switched to Zyra and had a 0/1/9 KDA performance. He finished with more damage dealt to champions than his AD carry and a solid 81 percent kill participation. Overall a solid finish to Spring's regular season.
Matches Vici's highest kill total
April 15, 2017
Meiko ended Friday's sweep of VG with a 6/4/14 combined KDA.
Meiko finished Game 1 with a 4/3/4 KDA as Malzahar. He had a kill during an early 3-vs-3 fight in the bottom lane and a kill during a four-man dive onto Easyhoon. He had two assists in the first teamfight to go along with two kills and two assists in the final teamfight. In Game 2, Meiko earned a 2/1/10 KDA as Zyra. He picked up an assist on first blood and a kill and two assists while picking off Bengi once and Caveman twice in the mid game. He had three assists in the first teamfight, an assist in the second teamfight and three assists in the final teamfight. Meiko's six kills matched VG's highest player kill total in the series.
Solid kill participation throughout series loss
March 25, 2017
Meiko finished with a 4/8/15 KDA in EDG's series loss to I May on Friday.
Meiko roamed a lot as skirmishes broke out everywhere in Game 1. His 1/1/19 KDA on Lulu was the highest kill participation at 90 percent. EDG started to dominate late as they closed out Game 1 with a victory. In Game 2 Meiko and Zet had another solid laning phase, but had a difficult time in the teamfights late game. I May had plenty of frontline and if any carry got out of position, Tahm Kench quickly saved them from harm. Meiko went back to Lulu in Game 3 but couldn't repeat his Game 1 success. The laning phase ended evenly, but teamfighting didn't go well again as EDG only posted four kills. Meiko managed the highest kill participation for EDG in Game 3 at 75 percent, but that's the only silver lining.
Plays well in surprisingly close series
February 10, 2017
Meiko ended Friday's 2-1 series win with a 4/8/36 combined KDA.
Using Miss Fortune in Game 1, Meiko ended with a 0/4/7 KDA. He picked up an assist on EDG's first kill and an assist during a 3-vs-3 fight in the top lane. He grabbed an assist picking off Xubin in the mid game and an assist in the second teamfight. An assist in the third teamfight and two assists in the fourth teamfight weren't enough to stop EDG from dropping Game 1. In Game 2, Meiko used Tahm Kench and ended with a 3/0/16 KDA. He picked up a kill during an early 2-vs-2 in the bottom lane and two assists during a bottom-lane dive. He helped pick off Savoki in the mid game and grabbed an assist in the first teamfight of the game. He assisted in picks of Wushuang and Savoki in the mid game before grabbing three assists in the second teamfight to give EDG the lead. A kill and four assists in the third teamfight and a kill and three assists in the final teamfight forced Game 3. In Game 3, Meiko returned to Miss Fortune and ended with a 1/4/13 KDA. He picked up two assists during an early 2-vs-2 in the bottom lane and an assist picking off Savoki in the mid game. He grabbed an assist in the first two teamfights of the game and helped pick off Gimgoon in the mid game. A kill and an assist in the third teamfight and an assist in the fourth teamfight gave EDG the lead, while an assist in the fifth teamfight and three assists in the final teamfight allowed EDG to close out the series.
Racks up assists in Friday win
January 20, 2017
Meiko finished Friday with a 5/1/20 combined KDA as EDG swept Vici.
Meiko played well as Zyra in Game 1, ending with a 2/0/6 KDA. He picked up his first assist on EDG's second kill of the game and an assist in the first teamfight. After EDG secured Baron in the mid game, Meiko picked up three assists in the second teamfight of the game. He helped EDG close out Game 1 with a double kill and an assist in the final teamfight as EDG took a fairly clean Game 1. In Game 2, Meiko used Miss Fortune and finished with a 3/1/14 KDA. He was excellent again, picking up two assists during a 3-vs-2 fight in the bottom lane and a kill and assist during a four-man dive bottom lane moments later. He grabbed a second kill picking off XuanXuanPi and a kill and assist in the second teamfight of the game. Two assists in the third and fifth teamfights, and five assists in the final teamfight helped Meiko end with a series-high 20 assists.
Lackluster against ROX
October 16, 2016
Meiko had an overall KDA of 2/14/25 at the end of EDG's loss to ROX on Saturday.
One half of one of China's most feared bottom lanes, Meiko failed to show up Saturday, in stark contrast with the fantastic performance put out by his AD carry. Meiko's Karma in Games 1, 2 and 3 was unimpressive, getting outdamaged and outlaned by GorillA's Zyra and generally failing to accomplish anything elsewhere on the map. Even in EDG's Game 3 victory, Meiko's mistakes were clear to see, as he died in a 2-vs-2 in lane by failing to stay behind Deft while being ulted by Jhin. It speaks to the skill of Deft that he was able to carry the game despite the failings of his support, but it ultimately wasn't enough, as the ROX Tigers steamrolled EDG in Game 4 to send EDG packing.
Unbenches the Kench
October 8, 2016
meiko finished EDG's clean victory over INTZ with a 1/0/19 KDA.
meiko shone on Tahm Kench, helping Deft bully his way to winning the bottom lane. He pulled off one of those much-talked about Kench saves when Deft was down to his last sliver of health after getting a double kill and meiko devoured him and ran away to safety. His pick really helped EDG make cross-map plays and maintain global pressure because Tahm Kench's ultimate was basically an extra teleport and allowed them to turn a 1-vs-1 into a 3-vs-1 at any moment. It was because of this that EDG managed to catch stray members of INTZ simply because INTZ did not respect the Kench potential for turning a fight.